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Canceled diablo immortal project
Canceled diablo immortal project













canceled diablo immortal project canceled diablo immortal project

And possible a great way to encourage gamers to branch out from one platform to another. As such maybe the exclusive content could be cosmetic only, or at the very least never be more powerful than anything you can find in your primary version.Īnyway, I do think that having cross functionality like that could be really cool. It shouldn’t make gamers resent feeling forced to play a game they perhaps are not interested in playing. So if you want a particular staff for your wizard in Diablo 4, you have to complete a quest in Diablo Immortal.ĭoing that latter idea would require a light touch though. Maybe even have exclusive weapons that have to be gained in one version of the game, but be used in the other. With Diablo, maybe you can have the inventory in one somehow impacting the other. Or there could be cross platform compatibility, where maybe the aforementioned Forza-branded mobile game has a garage, in which I can paint or tune the cars I have in the console version of the game. I do like that perk idea though, and I think all kinds of cross platform functionality could be a smart move going forward if they end up using King to bring more console and PC games to mobile.įor example, maybe they release some kind of Forza-branded mobile racing game, and by playing that I can earn credits that can be used in any Forza game. which got cancelled due to a lack of confidence in the game. Give it a few minutes of your time at Kotaku.Oh, and I would also put some perks in the game to incentivize Diablo 4 players to play with the game. Blizzard decided to work in conjunction with NetEase to start a new project based on those demands. The full report comes off as optimistic about Diablo 4 (which, by the way, is being developed by a team that's entirely separate from the one doing Diablo Immortal) but maybe somewhat less so about Blizzard itself. A former employee reportedly said that a perception is growing in the company that "finance is making more calls than they ever did in the past."

canceled diablo immortal project canceled diablo immortal project

Longtime Activision executive Amrita Ahuja became Blizzard's chief financial officer in March 2018 and quickly called for a reduction in expenditures, and in October Blizzard co-founder and CEO Mike Morhaime very suddenly stepped down. More broadly, the influence of parent company Activision is also apparently a growing concern: Blizzard has retained a remarkable degree of independence since the merger of then-owner Vivendi with Activision in 2008 (and yes, it's been a decade) but that may be slipping away. One of the challenges facing Blizzard is that Diablo is a tougher beast to monetize than its other games, and gamers are liable to be particularly touchy about efforts in that direction because of Diablo 3's disastrous real-money auction house.















Canceled diablo immortal project